Category: 3D Character Design

  • Final Render

    I was fairly happy with how the model ended up looking, however there were a few things that I would have improved on if I had longer, one thing that I didnt realise was how long retopologising wouldve taken, this meant I had less time spent on textures and rendering which I feel like wouldve…

  • Substance Painter and Rendering

    I had a few issues when starting the file but once I got there all I had to do was paint using different textures and brushes, of course I kept to the style of keeping her colouring in blakc and white and I took the time to paint over details and add details like shadowing…

  • Zbrush to Maya

    Before sending my character over to Maya I had to decrease the number of points my model had, keeping a lot of layers seperate so I could Retopologise easier I Zremeshed smaller objects such as the eyelashes and acessories so that I wouldnt have to retopologise them as it would be too tedious to do.…

  • Clothing and Acessories

    When adding the clothing and accessories I do use a few more tools that I explored with and found some interesting results. I chose to leave out the process of some parts I did as it was a repetitive process for most of it, but you will see it in the end model, this includes…

  • Zbrush Sculpting

    During the character design I started on blocking out my character I used the first design’s body as I liked these proportions and I felt they were fitting to what I want her to look like. I went through quite a few designs with different proportions but this is the one I wanted to work…

  • Character research and design

    Started off with a few sketches of characters where I got inspiration from picking random topics such as plants and historical events. I ended up choosing the “1940s Jazz singer” as I had an idea on how I could improve it with research and style. The Design I had a few basic ideas for her…