Substance Painter and Rendering

I had a few issues when starting the file but once I got there all I had to do was paint using different textures and brushes, of course I kept to the style of keeping her colouring in blakc and white and I took the time to paint over details and add details like shadowing for a stylised effect.

After texturing I had to export it back into Maya for rendering, I got to use my high poly export of my original model and put this on top of my model when baking, I did get a couple of texture issues but I wasnt able to fix them.

I then FBX exported and added these textures into Maya using hypershade.

Lighting

I started with the lighting which I did 3 point lighting, 100% on the left, 50% on the right and 30% behind. here is what I ended up with:

I added a blueish tint to the right light to make the character pop.

After this I rendered!


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